Cover art for Arkanoid: Doh It Again

Arkanoid: Doh It Again

January 15, 1997 · Taito

Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.

Release date
January 15, 1997
Developer
Taito
Publisher
Nintendo, Unbalance Corporation, St. GIGA, Gradiente, Taito
Platforms
Satellaview, Super Nintendo Entertainment System, PC (Microsoft Windows), Super Famicom
Genres
Puzzle
Main story
4.3 hours

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