Super Smash Bros. Brawl logo.
Super Smash Bros. Brawl logo.

Super Smash Bros. Brawl (known in Japan as Dairantou Smash Brothers X, translated to “Great Melee Smash Brothers X”) is a 2.5D crossover platformer-fighting game developed by Sora and Game Arts and published by Nintendo for the Wii in Japan (on January 31, 2008), in North America (on March 9, 2008), and in Europe (on June 27, 2008).

The third installment of the Super Smash Bros. series (and the sequel to Super Smash Bros. Melee), Brawl continues refining the series’ gameplay mechanics and revamping the roster (now including the addition of guest characters from series such as Konami’s Metal Gear and Sega’s Sonic the Hedgehog) while adding a brand new story-based campaign with side-scrolling platformer elements (called “The Subspace Emissary”), a custom stage builder, online functionality with the Nintendo Wi-Fi Connection service (including online multiplayer and uploads of replays, snapshots, and custom stages), new collectables (including “stickers” for an album), and time-limited demo versions of Virtual Console NES and SNES games (called “Masterpieces”). It is one of the few titles for the Wii that supports all available controller types (Wii Remote, Wii Remote with Nunchuk, Classic Controller, and GameCube controller).

The game’s soundtrack features over 250 songs, most of them being new arrangements of other songs in Nintendo’s history. It was arranged by 38 composers from numerous companies. Most music can be enabled as alternate stage themes for specific stages and are unlocked by collecting special hidden CD pickups that randomly appear.

The game’s online functionality was later disabled on May 20, 2014.


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The gameplay in Brawl remains mostly unchanged from the other games in the Super Smash Bros. franchise. Players select a character from a wide assortment of game series and duke it out with each other. Characters don’t have a health bar typical to standard fighting games. Instead, Brawl uses a percentage system for dealing with damage. Basically, the more damage that is dealt, the higher their percentage meter goes up, and the higher that meter is, the easier it is to be knocked off the stage. Players will earn points for smashing people off of the levels, and lose points when they got knocked off by an opponent, so battles boil down to trying to hit opponents of while simultaneously trying to stay on the level. Alternatively a lot of players will opt to play stock matches where every player has a set number of lives and then players will try and reduce their opponents lives to zero and be the last man standing.

Ganondorf, Sonic, Yoshi and Wolf are starting to fight.
Ganondorf, Sonic, Yoshi and Wolf are starting to fight.

Players have both a regular attack button and a special attack button. The regular attack button is usually a fast attack button, but holding down the button and pressing the analog stick either left, right, down or up can unleash a “Smash Attack,” which will send an opponent flying towards the edge of a stage, increasing the chance of defeating an opponent and gaining points. For a quick uncharged Smash Attack, the player can also quickly flick the right stick on the Classic Controller (the C-stick on the Gamecube controller) in the direction the player wants to attack.

Each character has their own unique special attacks that are mapped to a specific direction on the analog stick. Special attacks do more damage than regular attacks, but often don’t have the Smash property to send an opponent flying. Special attacks are thus most often used to rapidly drive up an opponents percentage meter until a Smash Attack can launch them out of the arena. A character’s upwards special attack is known as a recovery and is usually used to help a player make his way back to the stage after he has been knocked flying, for example Pit will start flying for a limited time and Marth shoots upwards in the air attacking with his sword. Special attacks vary from counters, ranged attacks, combination attacks, powerful attacks and more.

Staying on one of the game’s 41 different stages, in between Smash Attacks, special attacks, and items, is not a simple task. Each of the levels, based off of other classic Nintendo levels, can do just as much damage to a player as an opponent. One of the levels, based off of the Game Boy Advance game Wario Ware, Inc.: Mega Microgame$!, will interrupt combat throughout the match and offer players an opportunity to play in a microgame (based off of the microgames from WarioWare). Completing the microgame correctly will earn your character a power up such as invincibility or a boost, while failing the microgame will punish players with things like taking damage to being stunned for a limited time. Many of the stages have different random effects that will activate throughout the battle.

Smash Balls

Samus's Final Smash, Zero Beam; afterwards, her armor falls off.
Samus’s Final Smash, Zero Beam; afterwards, her armor falls off.

One of the biggest changes from the previous games in the series is the introduction of Smash Balls. If they are turned on these items will appear randomly on the stage, and when broken by the player, allow the character to perform a Final Smash. When a character has a smash move stored the will be surrounded by a glow and you can hold it for as long as you want until you choose to use it by pressing the B button. If you are attacked while you have a Final Smash move stored the Smash Ball can be beaten out of you and another character can attack it to gain a Final Smash while you lose your own. Every single character has their own unique Final Smash (for example, Samus fires a powerful laser beam, called Zero Beam, while Link unleashes a flurry of sword strikes in the Final Smash Trifroce Slash) and while some characters may share similar ones (i.e. Fox, Falco, and Wolf all summon a Landmaster tank to the field), they are each given different properties to help differentiate from one another (Falco’s tank has better jump jets allowing it to ascend much quicker but slowest when grounded, Wolf’s has stronger attacks but doesn’t last as long, and Fox’s is the most balanced of the three).

The Subspace Emissary

The World is Disappearing!
The World is Disappearing!

A new game-type in Brawl is the single player story mode, The Subspace Emissary. Subspace Emissary is a side-scrolling action game that expands on Melee’s adventure mode by including a plot told to the player through cutscenes. The game mode, sporting over 30 stages, takes the player through many different parts on the Nintendo universe such as on the Halberd, all the while the well-known heroes fight to save their world from being sucked into Subspace. As the player progresses, more and more characters will be added to their party which will unlock the character for play in the game’s other modes. This mode is one of the best way to gain trophies with many that are exclusive to The Subspace Emissary and by using the brand new trophy capture feature by turning enemies and bosses you encounter into trophies.

This game mode features several unique aspects not seen in other Smash Bros. game modes. Two of the most notable enhancements are stickers and the team system. Stickers, which are gained during play, allow the player to improve the stats for a character of their choice. These improvements are only usable in Subspace Emissary and do not carry over to the other game types. The team system allows the player to select up to four characters to use during a particular level. Although the selection is limited to a few characters at first, the player is always able to choose the order in which the characters are used.

Cooperative play is also supported. When played in this way, the secondary player is able to assist the main player along the way but the camera always remains focused on that main player. Lives are shared, so players must work together to make sure they don’t lose all of them. If player two drifts too far away from the main player he can hold down a button to quickly teleport over to the main player (much like the cooperative play in most Kirby titles) for staying off-screen will slowly deal damage to the player.


Super Smash Bros. Brawl sports a roster of 35 playable characters (39 if the alternate forms of Zelda, Samus, and Pokémon Trainer are counted), 14 of which must be unlocked.

Most characters from Super Smash Bros. Melee have returned (the only exceptions being Dr. Mario, Pichu, Young Link, Mewtwo, and Roy), with some new franchises represented (including Wario, Kid Icarus, and Pikmin). It is also the first game to include guest characters from third-party franchises (including Sonic from the Sonic the Hedgehog series and Snake from the Metal Gear series).

Each of the game’s hidden characters can be unlocked in one of three criteria: by either playing through the game’s Adventure Mode, by completing a certain amount of Vs. Mode battles (with the last character unlocked at 450 matches), or through a certain alternate criterion (often revolving around completing Classic Mode). All unlockable characters must also be defeated in a special one-on-one one-stock match in order to be unlocked.

New Additions

  • Meta Knight (Kirby)
  • Pit (Kid Icarus)
  • Wario (Wario) – Based on his appearance in the WarioWare series, with his appearance in the Mario series as alternate costumes.
  • Ike (Fire Emblem)
  • Pokémon Trainer (Pokémon) – Rather than fight directly, players instead switch between three Pokémon (Squirtle, Ivysaur, and Charizard) using his “Pokémon Change” down special.
  • Diddy Kong (Donkey Kong)
  • Lucas (Earthbound) – Plays similarly to Ness.
  • King Dedede (Kirby) – Known as Dedede in the Japanese version.
  • Olimar (Pikmin) – Known as Pikmin & Olimar in the Japanese version.
  • Lucario (Pokémon) – Unlocked after either 100 Vs. Mode battles, by completing all levels of Target Smash!! Mode with a single character, or by completing “Glacial Peak” in The Subspace Emissary.
  • Snake (guest character, Metal Gear) – Unlocked after either 130 Vs. Mode battles, by playing 15 Vs. Mode battles on the Shadow Moses Island stage, or by completing “Battleship Halberd Interior” in The Subspace Emissary.
  • R.O.B. (R.O.B.) – Known as Robot in the Japanese version. Unlocked after either 160 Vs. Mode battles, by collecting 250 different trophies, or by completing “Subspace Bomb Factory (Part II)” in The Subspace Emissary.
  • Sonic (guest character, Sonic the Hedgehog) – Unlocked after either 300 Vs. Mode battles, by completing Classic Mode with ten separate characters, by having a combined playtime (human players only) of 10 hours in Vs. Mode, or by completing The Subspace Emissary.
  • Toon Link (The Legend of Zelda) – Plays similarly to Link. Unlocked after either 400 Vs. Mode battles, by completing Classic Mode after completing The Subspace Emissary, or by defeating him in a secret room in “The Forest” after completing The Subspace Emissary.
  • Wolf (Star Fox) – Plays similarly to Fox. Unlocked after either 450 Vs. Mode battles, by clearing Boss Battles Mode with Fox or Falco, or by defeating him in a secret room in “The Ruins” after completing The Subspace Emissary.
  • Fighting Alloy Team (original) – Opponents of most Multi-Man Brawl Modes. Based on Captain Falcon (Red Alloy), Zelda (Blue Alloy), Mario (Yellow Alloy), and Kirby (Green Alloy) and have no special moves. Unplayable.
  • Petey Piranha (Mario) – Sub-boss of The Subspace Emissary. Unplayable.
  • Rayquaza (Pokémon) – Sub-boss of The Subspace Emissary. Unplayable.
  • Porky (Earthbound) – Sub-boss of The Subspace Emissary. Unplayable.
  • Galleom (original) – Sub-boss of The Subspace Emissary. Unplayable.
  • Ridley (Metroid) – Sub-boss of The Subspace Emissary. Unplayable.
  • Duon (original) – Sub-boss of The Subspace Emissary. Unplayable.
  • Tabuu (original) – Final boss of The Subspace Emissary. Unplayable.

Returning Characters

  • Mario (Mario)
  • Donkey Kong (Mario / Donkey Kong)
  • Link (The Legend of Zelda)
  • Samus (Metroid) – Can now transform into a new armorless “Zero Suit Samus” form either by using her Final Smash, through continuous taunts, or by holding a certain button on character selection. Can transform back using her alternate Final Smash.
  • Yoshi (Mario / Yoshi)
  • Kirby (Kirby)
  • Fox (Star Fox)
  • Pikachu (Pokémon)
  • Bowser (Mario) – Known as Koopa in the Japanese version.
  • Peach (Mario)
  • Ice Climbers (Ice Climber) – Known as Ice Climber in the Japanese version. Players control one character (Popo) with a second character (Nana) tagging along for attacks. Alternatively, players can play as Nana (with Popo tagging along) as alternate costumes.
  • Zelda (The Legend of Zelda) – Can transform into her alter-ego “Sheik” and back using her “Transform” down-special.
  • Ness (Earthbound) – Unlocked after either 5 Vs. Mode battles, by reflecting ten projectiles in any mode, or by completing “Subspace (Part I)” in The Subspace Emissary.
  • Marth (Fire Emblem) – Unlocked after either 10 Vs. Mode battles, by completing Classic Mode, or by completing “Battlefield Fortress” in The Subspace Emissary.
  • Luigi (Mario) – Unlocked after either 22 Vs. Mode battles, by completing Classic Mode using no continues, or by completing “Subspace (Part I)” in The Subspace Emissary.
  • Falco (Star Fox) – Plays similarly to Fox. Unlocked after either 50 Vs. Mode battles, completing 100-Man Brawl Mode, or by completing “The Swamp” in The Subspace Emissary.
  • Captain Falcon (F-Zero) – Unlocked after either 70 Vs. Mode battles, by completing Classic Mode in under 12 minutes on either the Normal, Hard, Very Hard, or Intense difficulties, or by completing “Outside the Ancient Ruins” in The Subspace Emissary.
  • Ganondorf (The Legend of Zelda) – Plays similarly to Captain Falcon. Unlocked after either 200 Vs. Mode battles, by completing Classic Mode using Link or Zelda on either the Hard, Very Hard, or Intense difficulties, or by completing “Subspace (Part II)” in The Subspace Emissary.
  • Mr. Game & Watch (Game & Watch) – Unlocked after either 300 Vs. Mode battles, by completing Target Smash!! Mode with 30 separate characters, or by completing “Battleship Halberd Bridge” in The Subspace Emissary.
  • Jigglypuff (Pokémon) – Known as Purin in the Japanese version. Unlocked after either 350 Vs. Mode battles, by clearing 20 separate Event Matches after completing The Subspace Emissary, or by defeating it in a secret room in “The Swamp” after completing The Subspace Emissary.
  • Master Hand (original) – Final boss of Classic Mode. Like the previous games, it cannot be knocked out and requires players to deplete its vitality using attacks. Unplayable.
  • Crazy Hand (original) – Secret final boss of Classic Modes. Teams up with Master Hand and has bonus team-based attacks. Like the previous games, it cannot be knocked out and requires players to deplete its vitality using attacks. Unplayable.


There are a total of 41 stages in Brawl, with 31 all new stages (with remakes of Battlefield, Final Destination, Pokemon Stadium etc.) and 10 returning favorites from Super Smash Bros. Melee. There is also a stage creator that lets players create, play, download and share unlimited amounts of stages. The game starts with 29 stages unlocked, but requires the player to complete certain tasks to unlock the remaining 12.

Stage Franchise Additional
75m Donkey Kong
  • Secret stage
Battlefield Super Smash Bros.
Big Blue F-Zero
  • Secret stage
  • Melee stage
Bridge of Eldin The Legend of Zelda
Brinstar Metroid
  • Melee stage
Castle Siege Fire Emblem
Corneria Star Fox
  • Melee stage
Delfino Plaza Mario
Distant Planet Pikmin
Final Destination Super Smash Bros.
Flat Zone 2 Game and Watch
  • Secret stage
Frigate Orpheon Metroid
Green Greens Kirby
  • Secret stage
  • Melee stage
Green Hill Zone Sonic the Hedgehog
  • Secret stage
Halberd Kirby
Hanenbow Electroplankton
  • Secret stage
Jungle Japes Donkey Kong
  • Secret stage
  • Melee stage
Luigi’s Mansion Mario
  • Secret stage
Lylat Cruise Star Fox
Mario Bros. Mario
Mario Circuit Mario
Mushroomy Kingdom Mario
New Pork City EarthBound
Norfair Metroid
Onett EarthBound
  • Melee stage
PictoChat PictoChat
Pirate Ship The Legend of Zelda
  • Secret stage
Pokémon Stadium Pokémon
  • Melee stage
Pokémon Stadium 2 Pokémon
Port Town Aero Dive F-Zero
Rainbow Cruise Mario
  • Melee stage
Rumble Falls Donkey Kong
Shadow Moses Island Metal Gear
Skyworld Kid Icarus
Smashville Animal Crossing
Spear Pillar Pokémon
  • Secret stage
Summit Ice Climber
Hyrule Temple The Legend of Zelda
  • Melee stage
WarioWare, Inc WarioWare
Yoshi’s Island Mario
Yoshi’s Island Mario
  • Melee stage

List of Items

In this game there were only six items from Melee that did not make a return. These items were the Barrel Cannon, Egg, Cloaking Device, Flipper, Red Shell and Parasol.

Name Description
Assist Trophy This item, once collected will unleash one random Assist Trophy Character that can either help or hurt players in battle. Your assist character will not damage you.
Banana Peel When a character walks over it, they trip.
Beam Sword A neon sword that extends when swung.
Blast Box When hit with a fire based or strong attack, it explodes, damaging characters in close proximity.
Bumper Sends characters who touch it in the opposite direction in which they hit it.
Bunny Hood Provides increased speed and jumping abilities to a character.
Container This item contains various usable weapons or power-ups.
Deku Nut Unleashes a flash that stuns foes for a short period of time.
Dragoon Parts 3 separate parts, once combined, allows a character to home in on opponents. If it lands, character(s) hit are likely to be knocked out.
Fan An item that provides quick attacks.
Food This replenishes damage when eaten.
Franklin Badge This small pickup item, while equipped provides full protection against projectiles and sends them back the way they came.
Freezie Freezes foes that get hit with it when thrown.
Golden Hammer Causes extreme damage, and is rarer than a Hammer.
Golden Squeaky Hammer Looks like the Golden Hammer, but does no damage when struck. Also squeaks.
Green Shell Slides across the stage when thrown.
Hammer Can cause serious damage, although leaves you vulnerable if its head falls off.
Heart Container Recovers 100% damage when grabbed.
Home-Run Bat Can provide a knockout when you use a Smash attack, while having a unique animation for each character that uses it.
Hothead Circles a platform causing damage to opponents.
Lightning Makes everyone but the user small.
Lip’s Stick Puts a flower on a character’s head that it hits, dealing them damage over time.
Maxim Tomato Recovers 50% damage when eaten.
Metal Box Makes a character heavy and improves their defense while covering them in a metal coat.
Mr. Saturn A weak, projectile weapon.
Pitfall Traps foes in the ground that walk over it.
Poison Mushroom Decreases the size of a character for a short time, making them easier to knock out.
Poke Ball Like an Assist Trophy, but can be thrown. It brings out a random Pokémon that provides a random effect.
Sandbag Can be used as a projectile against others and produces trophies, CD’s and stickers when attacked.
Screw Attack Turns a character’s standard jump into the Screw Attack.
Smart Bomb Causes an explosion which expands over a very short period of time.
Smash Ball This item, once hit a few times by a character, allows that character to perform a Final Smash attack.
Smoke Ball Obscures the view in a limited range, and it can stick to characters.
Soccer Ball Launches enemies with a flaming impact when hit.
Spring Shoots characters skyward when jumped on.
Star Rod Shoots out stars when used with a Smash attack.
Starman Provides invincibility to a character for a short amount of time.
Super Mushroom Increases the size of a character for a short time, increasing their attack and defence.
Superspicy Curry Flames shoot out of your characters’ mouth for a while making it hard to get to you while providing quick damage to opponents.
Team Healer Replenishes a teammate’s health when used correctly. Otherwise it can heal an opponent.
Timer Makes other characters slower for a short period of time.
Unira Launches enemies with its’ spike defence.
Warp Star Launches a character on the star skyward then back to deliver a large attack on enemies. It is somewhat maneuverable.

Poke Balls

Poké Balls are items that have been in all three Super Smash Bros. games so far. When thrown, a random Pokémon will be summoned into battle.

In Super Smash Bros. Brawl there are 31 Pokémon in total that can be summoned from Poké Balls, 16 of which have been in previous Super Smash Bros. games and 15 which are new to Brawl. This is the largest number of Pokémon to date.

Name Description of the effect
Bellossom Bellossom creates a cloud of powder around itself. If a player comes into contact with this cloud their character will be put to sleep.
Bonsly Bonsly walks around the stage and can be picked up by a player. This player can then use it as a weapon to attack other players. It can cause players to be knocked from the stage with as little as 50% damage.
Celebi Trophies are dropped by Celebi.
Chikorita Leaves shoot out from Chikorita’s head. These leaves travel in a straight line, and will damage anyone they hit.
Deoxys Deoxys will fly up, and send a Hyper Beam downwards. Anyone who touches this will be sent flying.
Electrode Will glow red, and turn darker and darker until it explodes, damaging anyone in the explosion area. Occasionally it will not explode, and can be picked up by players and be thrown. On even rarer occasions, it will appear not to explode, but then explode a few seconds later.
Entei Shoots our fire, doing approximately 70% damage to anyone who gets hit by it.
Gardevoir Walks around the stage creating a circular barrier. Projectiles will not penetrate this barrier, but players can freely walk in and out of the barrier.
Goldeen Goldeen will flip flop around the stage. It is completely harmless.
Groudon Groudon is extremely large, and will damage anyone who touches him, although he does not move.
Gulpin The player will be swallowed by Gulpin if they go near it, causing damage. They will be spit out a few seconds later.
Ho-oh Flies into the sky to the back of the stage, and shoots fire at the players.
Jirachi Drops some stickers and flies away.
Kyogre Will shoot water, which causes no damage, while flying around the screen, but causes damage by touching players.
Latias & Latios They Disappear off the side of the screen, then zooms backwards and forwards, causing damage to anyone in the way.
Lugia Fly’s to the background before releasing a very powerful AeroBlast that can kill even low damage characters.
Manaphy Swaps the players characters.
Meowth Throws coins at the players.
Metagross Slams onto the ground causing a shockwave that will damage anyone on the ground.
Mew Drops collectibles.
Moltres Flies around the screen causing lots of damage to anyone it touches.
Munchlax Walks around the stage, eating any items apart from Pokéballs.
Piplup Surfs around the stage. If a player gets hit by the wave they will be washed away.
Snorlax Jumps up and off the screen, before increasing in size and falling down, damaging anyone in his way.
Staryu Flies around searching for a player. When it finds a player it will fire projectiles at them, doing damage.
Suicune Shoots an Ice Beam at players causing damage.
Togepi Will randomly do one of five effects:

  1. Plants a flower in the head of a nearby character which will gradually cause damage.
  2. Fires an ice blast that freezes players, and causes some damage.
  3. Shakes the ground causing damage, and characters near the Togepi will become lodged in the ground.
  4. Puts characters to sleep using a powder.
  5. Creates a black smoke, impairing players vision, however this does not affect computer characters.
Torchic Jumps up and down doing a fire attack.
Weavile Attacks players, causing only a small amount of damage, but stuns anyone hit.
Wobbuffet Moves back and forth when a player or item hits him. While moving, will cause damage if he comes into contact with someone.

Assist Trophies

Assist Trophies are items that can be used in Super Smash Bros. Brawl. Similar to Poke Balls, Assist Trophies when picked up and activated will summon a random character into battle. Unlike Poke Balls, the summoned character is not a Pokemon and instead is a character from other Nintendo franchises, like Little Mac from Punch-Out, or a Hammer Bros. from Super Mario Bros.

Name Description of the Effect
Andross The Andross appears in the back ground of the arena and shoots deadly one hit kill polygons at the players.
Barbara Barbara strums on her guitar creating sound waves. This assist trophy can only be unlocked after you obtain 25 Songs.
Devil The whole stage is moved by Devil in different directions.
Dr. Wright Doctor Wright summons a building to rise up out of the ground which can carry opponents out of the arena.
Excitebikes Rides around the stage hitting players.
Metroid Metroid latches onto players and attacks them thus gives them damage.
Mr. Resetti Resetti appears and starts scolding the player, if attacked, he causes an explosion.
Nintendog A massive dog blocks the screen and the players sight.
Ray MK III The Ray MK III flies around the stage shooting missiles and green energy bullets. This assist trophy can only unlocked after playing 100 Brawls.
Samurai Goroh Goroh slashes his swords thus giving damage to the players while chasing opponents.
Saki Amamiya Slashes and fires with his Cannon Sword.
Shadow the Hedgehog Shadow slows down time with Chaos Control. The summoner continues to move at normal speed. This assist trophy can only be Unlocked by unlocking Sonic.
Stafy Stafy spins around the arena hurting players.
Waluigi Waluigi repeatedly stomps players into the ground using either his stomp attack or his tennis racket.
Gray Fox Gray fox runs around slashing opponents. Also reflects stray projectiles. This assist trophy can only be Unlocked by unlocking Snake.
Infantry & Tanks Tanks and soldiers roam across the stage shooting at players. This assist trophy can only Unlocked by playing 300 Brawl.
Isaac He pushes opponents off the stage by using a skill called Move. This assist trophy can only unlocked by playing 200 Brawls.
Hammer Bro The Hammer Brother throws hammers hurting any players who get hit.
Helirin Helirin floats around the arena and acts like a wall allowing players to smash players onto her.
Jill She attacks opponents with her power drill.
Kat & Ana Kat and Ana fly in different directions slashing at anybody in front of them.
Knuckle Joe Knuckle Joe delivers a series of jabs to his opponents and finishes with either an uppercut attack or a power punch.
Lakitu & Spinys Lakitu drops Spinys onto the field where he walks around hurting whoever he touches.
Little Mac Little Mac runs around madly punching players.
Lyn She delivers a single, powerful strike usually focused on one player.
Jeff Jeff shoots homing rockets at his opponents.


Brawl’s soundtrack consists of over 300 songs. The separates each song into categories of their respective series:

A – Mario franchise

No. Song From game
A01 Overworld Super Mario Bros.
A02 Underground Super Mario Bros.
A03 Underwater Super Mario Bros.
A04 Easton Kingdom Super Mario Land
A05 Airship Fortress Super Mario Bros.
A06 Castle / Boom Boom Super Mario World / Super Mario Bros. 3
A07 Title / Ending Super Mario World
A08 Overworld New Super Mario Bros.
A09 Luigi’s Mansion Medley Luigi’s Mansion
A10 Gritzy Desert Mario & Luigi: Partners In Time
A13 Delfino Plaza [Original] Super Mario Sunshine
A14 Ricco Harbor [Original] Super Mario Sunshine
A15 Bob-Omb Battlefield [Original] Super Mario 64
A16 Super Mario Bros. Medley Super Mario Bros.
A17 Mario Bros. Medley Mario Bros.
A20 Mario Circuit Super Mario Kart
A21 Luigi’s Circuit Mario Kart 64
A22 Waluigi Pinball Mario Kart DS
A23 Rainbow Road [Original] Mario Kart Double Dash!!

B – Donkey Kong franchise

No. Song From game
B01 Jungle Japes Donkey Kong Country
B02 Map Overworld – Bonus Round [Original] Donkey Kong Country
B03 Donkey Kong Medley Donkey Kong
B04 Donkey Kong Medley 2 Donkey Kong
B05 King K. Rool Donkey Kong Country
B06 Stickerbrush Symphony Donkey Kong Country 2: Diddy’s Kong Quest
B07 Battle for Storm Hill Donkey Kong Jungle Beat
B08 Jungle Hijinx Donkey Kong Country
B09 Level Music Donkey Kong
B10 Jungle Level 1 [Original] Donkey Kong Barrel Blast

C – The Legend of Zelda franchise

No. Song From game
C01 Zelda Main Theme The Legend of Zelda
C02 Overworld The Legend of Zelda
C03 Temple Zelda II: The Adventure of Link
C04 Dark World The Legend of Zelda: A Link to the Past
C05 Dark World Woods The Legend of Zelda: A Link to the Past
C07 Link’s Awakening Medley The Legend of Zelda: Link’s Awakening
C08 Hyrule Field The Legend of Zelda: Ocarina of Time
C09 Ocarina Melody The Legend of Zelda: Ocarina of Time
C10 Windmill / Ganondorf’s Theme / Serenade of Water The Legend of Zelda: Ocarina of Time
C11 Molgera The Legend of Zelda: The Wind Waker
C12 Kakariko Village The Legend of Zelda: A Link to the Past
C13 Gerudo Valley The Legend of Zelda: Ocarina of Time
C14 Termina Field The Legend of Zelda: Majora’s Mask
C15 Dragon Roost Island [Original] The Legend of Zelda: The Wind Waker
C16 Sailing Theme [Original] The Legend of Zelda: The Wind Waker
C17 Hyrule Field [Original] The Legend of Zelda: Twilight Princess
C18 Hidden Village [Original] The Legend of Zelda: Twilight Princess
C19 Midna in Distress [Original] The Legend of Zelda: Twilight Princess

D – Metroid franchise

No. Song From game
D01 Brinstar Remix Metroid / Metroid Prime Pinball
D02 Norfair Remix Metroid
D03 Ending Theme Metroid
D04 Ridley Boss Theme Super Metroid
D05 Theme of Super Metroid Super Metroid
D06 Sector 1 Metroid Fusion
D07 Metroid Prime Menu [Original] Metroid Prime
D08 Parasite Queen Boss Battle [Original] Metroid Prime
D09 Meta Ridley Boss Battle [Original] Metroid Prime
D10 Hunter Theme [Original] Metroid Prime 2: Echoes

E – Yoshi franchise

No. Song From game
E01 Ending Yoshi’s Story
E02 Athletic Yoshi’s Island
E03 Above Ground Yoshi’s Island
E05 Flower Garden Yoshi Touch & Go
E06 Wilderness Yoshi’s Island DS
E07 Athletic (Alternate version) Yoshi’s Island

F – Kirby franchise

No. Song From game
F01 Legendary Air Ride Machine Kirby Air Ride
F02 King Dedede’s Theme Kirby’s Dream Land
F03 Boss Medley Kirby Medley
F04 Butter Building Kirby’s Adventure
F05 Gourmet Race Kirby Super Star
F06 Meta Knight’s Revenge Kirby Super Star
F07 Marx Kirby Super Star
F08 Zero Two Kirby 64: The Crystal Shards
F09 Nature Area [Original] Kirby Air Ride
F10 Checker Knights [Original] Kirby Air Ride
F11 Frozen Hillside [Original] Kirby Air Ride
F12 Squeak Battle Kirby: Squeak Squad

G – Star Fox franchise

No. Song From game
G01 Main Theme Star Fox
G02 Corneria Star Fox
G03 Main Theme Star Fox 64
G04 Area 6 Star Fox 64
G05 Star Wolf’s Theme Star Fox 64
G07 Fortuna [Original] Star Fox Assault
G08 Fichina [Original] Star Fox Assault
G09 Star Wolf [Original] Star Fox Assault
G10 Space Armada Star Fox
G11 (Unknown)

H – Pokémon franchise

No. Song From game
H01 Main Pokémon Theme Pokémon Red / Blue / Green
H02 Pokémon Centre Theme Pokémon Red / Blue / Green
H03 Route 1 / Viridian City Pokémon Red / Blue / Green
H04 Pokémon Gym / Evolution Pokémon Red / Blue / Green
H05 Wild Pokémon Battle Pokémon Ruby / Sapphire / Emerald
H06 Elite 4 Building Pokémon Ruby / Sapphire / Emerald
H07 Wild Pokémon Battle Pokémon Diamond / Pearl
H08 Palkia / Dalgia Battle Pokémon Diamond / Pearl
H09 Team Galactic Battle Pokémon Diamond / Pearl
H10 Route 209 Pokémon Diamond / Pearl

I – F-Zero franchise

No. Song From game
I01 Mute City F-Zero
I02 White Land F-Zero
I03 Fire Field F-Zero
I04 Menu [Original] F-Zero X
I05 Dream Chaser [Original] F-Zero X
I06 Devil’s Call In Your Heart [Original] F-Zero X
I07 Climb Up! And Get The Last Chance! [Original] F-Zero X
I08 Brain Cleaner [Original] F-Zero GX
I09 Shotgun Kiss [Original] F-Zero GX
I10 Planet Colors [Original] F-Zero GX

J – Fire Emblem franchise

No. Song From game
J02 Fire Emblem Main Theme (Vocal version) Fire Emblem: Shadow Dragon
J03 Medley Fire Emblem: Shadow Dragon
J04 With Mila’s Divine Protection (Celica Map 1) Fire Emblem Gaiden
J06 Combat Preparation Fire Emblem: The Sacred Stones
J07 Winning Road Fire Emblem: Sword of Seals
J08 Strike / Rise to the Challenge Fire Emblem: Blazing Sword
J09 Against the Black Knight [Original] Fire Emblem: Path of Radiance
J10 Crimea Attacks [Original] Fire Emblem: Path of Radiance
J11 Power-Hungry Fool [Original] Fire Emblem: Path of Radiance
J12 Victory Is Near [Original] Fire Emblem: Path of Radiance
J13 Eternal Bond [Original] Fire Emblem: Radiant Dawn

K – Mother / Earthbound franchise

No. Song From game
K01 Snowman
K05 Humoresque of a Little Dog
K07 Porky’s Theme Mother 3
K08 Mother 3 Love Theme Mother 3
K09 Unfounded Revenge / Smashing Song of Praise Mother 3
K10 New Pork City Mother 3

LPikmin franchise

No. Song From game
L01 World Map [Original] Pikmin 2
L02 Forest of Hope [Original] Pikmin
L03 Environmental Noises [Original] Pikmin
L04 Ai no Uta Pikmin
L05 Tane no Uta Pikmin 2
L06 Main Theme [Original] Pikmin
L07 Stage Clear / Title [Original] Pikmin
L08 Ai no Uta (French version) Pikmin

M – WarioWare franchise

No. Song From game
M01 WarioWare, Inc. WarioWare, Inc.: Mega Microgame$
M02 WarioWare, Inc. Medley WarioWare, Inc.: Mega Microgame$
M03 Mona Pizza’s Song (JP) Mawaru Meido in Wario
M04 Mona Pizza’s Song WarioWare: Twisted!
M05 Mike’s Song (JP) Sawaru Meido in Wario
M06 Mike’s Song WarioWare: Touched!
M07 Ashley’s Song (JP) Sawaru Meido in Wario
M08 Ashley’s Song WarioWare: Touched!
M09 M16 Assorted MicroGame$ Songs

N – Animal Crossing franchise

No. Song From game
N01 Title Theme Animal Crossing: Wild World
N02 Go K.K. Rider! Animal Crossing
N03 (Unknown K.K. remix)
N05 The Roost Animal Crossing: Wild World
N06 Town Hall / Tom Nook’s Store Animal Crossing: Wild World
N07 K.K. Cruisin’ [Original] Animal Crossing
N08 K.K. Western [Original] Animal Crossing
N09 K.K. Gumbo [Original] Animal Crossing
N10 Rockin’ K.K. [Original] Animal Crossing
N11 DJ K.K. [Original] Animal Crossing
N12 K.K. Condor [Original] Animal Crossing

PKid Icarus franchise

No. Song From game
P01 Underworld Kid Icarus
P02 Title Kid Icarus
P03 Skyworld Kid Icarus
P04 Kid Icarus Medley Kid Icarus

QNES Classics

No. Song From game
Q01 NES Medley
Q02 Stack-Up / Robot Block Medley
Q04 Chill Dr. Mario
Q05 (Song name unknown) Clu Clu Land
Q06 Balloon Trip Balloon Fight
Q07 (Song name unknown) Ice Climbers
Q08 (Song name unknown) Shin Onigashima
Q09 (Unknown)
Q10 Type A Tetris
Q11 Type B Tetris
Q12 Tunnel Scene X
Q13 (Song name unknown) Wrecking Crew
Q14 (Song name unknown) Nazo no Murasamejou

R – Nintendo DS, Wii & Various other Games

No. Song From game
R02 PictoChat
R03 Electroplankton Ambience Electroplankton
R04 Game & Watch
R05 (Unknown)
R06 Lip’s Theme Panel de Pon
R07 Marionation Gear Chou Soujuu Mecha MG
R08 Title Big Brain Academy
R09 Golden Forest 1080 Snowboarding
R10 Mii Channel
R11 Wii Shop Channel
R12 Battle Theme Medley Golden Sun
R13 Shaberu! DS Cooking Navi
R14 Excite Truck
R15 Brain Age Theme Brain Age: Train Your Brain in Minutes a Day
R16 Opening Theme Wii Sports
R17 Cow Racing Wii Play

S – Metal Gear

No. Song From game
S02 Encounter Metal Gear Solid
S03 Theme of Tara Metal Gear
S04 Yell “Dead Cell” Metal Gear Solid 2: Sons of Liberty
S05 Snake Eater (Instrumental) Metal Gear Solid 3: Snake Eater
S06 MGS4 [Theme of Love] Smash Bros. Brawl Version Metal Gear Solid 4: Guns of the Patriots
S07 Cavern Metal Gear Solid
S08 Battle in the Base Metal Gear Solid 3: Snake Eater
S10 Opening Theme Metal Gear 2: Solid Snake
S11 Calling to the Night Metal Gear Solid: Portable Ops

T – Super Smash Bros. and Victory Themes

No. Song From game
T01 Credits Super Smash Bros.
T02 Menu Super Smash Bros. Melee
T03 Opening Super Smash Bros. Melee
T05 Master Hand Battle Super Smash Bros. Brawl

U – Sonic the Hedgehog

No. Song From game
U01 Green Hill Zone 1 Sonic the Hedgehog
U02 Scrap Brain Zone Sonic the Hedgehog
U03 Emerald Hill Zone 1 Sonic the Hedgehog 2
U04 Angel Island Zone 1 Sonic the Hedgehog 3
U06 Sonic Boom Sonic CD US version
U07 Super Sonic Racing Sonic R
U08 Open Your Heart Sonic Adventure
U09 Live and Learn Sonic Adventure 2
U10 Sonic Heroes Sonic Heroes
U11 Right There, Right Now Sonic Rush
U12 His World Next Gen Sonic the Hedgehog
U13 7 Rings in Hand Sonic and the Secret Rings

W – Super Smash Bros. Melee

No. Song From game
W01 Princess Peach’s Castle Super Smash Bros. Melee
W02 Rainbow Cruise Super Smash Bros. Melee
W03 Jungle Japes Super Smash Bros. Melee
W04 Brinstar Depths Super Smash Bros. Melee
W05 Yoshi’s Island Super Smash Bros. Melee
W06 Fountain of Dreams Super Smash Bros. Melee
W07 Green Greens Super Smash Bros. Melee
W08 Corneria Super Smash Bros. Melee
W09 Pokémon Stadium Super Smash Bros. Melee
W10 Poké Foats Super Smash Bros. Melee
W11 Big Blue Super Smash Bros. Melee
W12 Mother Super Smash Bros. Melee
W13 Icicle Super Smash Bros. Melee
W14 Flat Zone Super Smash Bros. Melee
W15 Super Mario Bro. 3 Super Smash Bros. Melee
W16 Battle Theme Super Smash Bros. Melee / Pokémon Gold / Silver
W17 Fire Emblem Super Smash Bros. Melee
W18 Mach Rider Super Smash Bros. Melee
W19 Mother 2 Super Smash Bros. Melee
W20 Dr. Mario Super Smash Bros. Melee
W21 Battlefield Super Smash Bros. Melee
W23 Multi-Man Melee Super Smash Bros. Melee
W24 Temple Super Smash Bros. Melee
W25 Final Destination Super Smash Bros. Melee
W26 Kongo Jungle Super Smash Bros. Melee
W27 Brinstar Super Smash Bros. Melee
W28 Venom Super Smash Bros. Melee
W29 Mute City Super Smash Bros. Melee
W30 Menu 1 Super Smash Bros. Melee
W31 Giga Bowser Battle Super Smash Bros. Melee

X – Super Smash Bros. Brawl General Themes

No. Song From game
X01 Main Theme Super Smash Bros. Brawl
X02 Menu 1 Super Smash Bros. Brawl
X03 Menu 2 Super Smash Bros. Melee
X04 Final Destination 2 Super Smash Bros. Brawl

Removed Songs

Some songs were intended to be in Brawl but were removed for copyright issues and other unknown reasons. They are not included in the game, but an intended list has been salvaged through means of going through the game’s on-disc files.

No. Song From game
01 Because I Love You EarthBound
02 Eight Melodies Mother
03 MGS2 Theme Metal Gear Solid 2: Sons of Liberty
04 Beware the Forest’s Mushrooms Super Mario RPG: Legend of the Seven Stars
05 Hippie Battle Theme Mother
06 You Can Do Anything Sonic CD
07 The Loner, Falco Lombardi Star Fox Command
08 Ballad of the Windfish The Legend of Zelda: Link’s Awakening
09 Yoshi’s Cookie Type A Yoshi’s Cookie
10 Boss Battle Theme Mario & Luigi: Partners in Time
11 The Chosen Ones Fire Emblem
12 Smiles and Tears Mother


Trophies also appear in Super Smash Bros. Brawl. They are essentially unaltered from Melee, though there are many more, 544 to be more accurate. When players get enough trophies, they unlock something.

To obtain character trophies, players must finish Classic mode with that character. To obtain characters’ Final Smash trophies, players must finish All-Star mode with that character.

In addition, some new ways of receiving trophies have been added. Some trophies, such as the Subspace Army characters’ trophies, are not available at the Coin Launcher. Players will have to enter Adventure Mode, fight an enemy, and throw a trophy stand (“smash plate” in Japan) at it when its hit points is critical in order to capture it as a trophy. Additionally, in the Subspace Emissary, the storyline states that fighters who fall in this world in battle are forcibly reverted back to Trophies. Also, if you manage to get a Celebi from a poke-ball, it will drop some trophies. However, there is only a 1 in 493 chance of it happening. It is also interesting to note that the trophies of the smashers in the Subspace Emissary are a lot shinier than those gained by beating Classic Mode.

Tournament Play

Like its predecessor, Super Smash Bros. Melee, Super Smash Bros. Brawl has been a popular game for tournaments. Super Smash Bros. tournaments have both 1 vs. 1 brackets and 2 vs. 2 brackets. Free-for-all mode is rarely or near to never used in tournament play. Tournaments generally take place in double-elimination brackets.

Common Tournament Rule sets

At the time of the game’s launch, there were many discussions concerning which rule set to employ in tournaments. Due to Super Smash Bros. Brawl’s inherent similarity to Super Smash Bros. Melee, the Melee rule set was often used during the earliest tournaments. This rule set consisted of:

  • Items turned to “None”
  • Stock/Time
  • 3 Stock
  • 8 Minutes
  • The “Sudden Death” mode which occurs after the time expires and both combatants have the same stock is not taken into account in tournament tie-breaking. Instead, the damage percentage each character sustained at the point when time ran out is compared and the character with the lower percentage is the winner.

However, tournament organizers and players quickly noticed that the pacing of Brawl was considerably slower than that of Melee. In Melee, characters, particularly Falco Lombardi, Marth and Fox McCloud, could trap opponents in combos and then “spike” (the term used for a technique that hits the enemy sharply downwards) them off the stage, leading to quick deaths if either player made the mistake of entering these combos. In Brawl, these combos were not present at this stage in the metagame, and because of this matches took longer. For this reason Brawl tournament organizers generally choose to lower the stock and time to 3 stock, 8 minutes. There has been discussions of lowering that even further, due to the length of matches using some characters.

Other parts of the Melee rule set have stayed the same for Brawl.

Additional Rules

Many of the game’s more “inventive” stages are deemed unsuitable for tournament play, due to excessively random elements, odd layouts, glitches that can be exploited in the stage, and character-specific benefits belonging to the stage. These stages are separated into “counterpicks” and “banned stages.” Counterpicks can be picked by the loser of the previous match (which was played on a neutral stage), while banned stages can only be played if both players agree to it. An example of a neutral stage is “Smashville,” an example of a counterpick, “Frigate Orpheon,” and of a banned stage, “Rumble Falls.”

Certain stages are invalidated due to ways they can be exploited by the player. Hyrule Temple, for example, is banned because a Sonic player could hit the opponent once, and then run away until time runs out. It is impossible for any character to catch him if the Sonic player does not make a mistake. A problem that eliminates a lot of stages to the “banned” category is that stages with walls, such as “Shadow Moses Island,” are completely invalidated by King Dedede’s chainthrow, which turns infinite when he can do it over and over again against a wall until the opponent’s damage reaches 999%. For this reason, Shadow Moses and many other stages are banned.

The aforementioned Dedede chain throw is not banned in tournament play, due to the fact that King Dedede himself would have to be banned in that case. It is also not unique: there are several chain throws in the game, however none of them are banned for the same reason. There are currently ten known infinite grabs:

  • King Dedede can perform infinite grabs on Luigi, Mario, Donkey Kong, Bowser and Samus.
  • Marth can perform an infinite grab on Ness and Lucas.
  • Pokémon Trainer can perform an infinite grab on Ness and Lucas.
  • Lucas can perform an infinite grab on Ness.


The planned 2008 Evolution fighting game tournament has sparked a remarkable amount of controversy over its choice of rules, particularly between Evo’s own forums, Shoryuken, and Smash World Forums, a forum frequented by many big-name players in the Smash community, such as Gimpyfish, Forward and ChillinDude. This was caused by Evo’s tournament organizer and owner, “MrWizard,” deciding that instead of following the guidelines of the Smash World Forums community for tournament rules, he would try something new. This mainly involved items being turned onto the “medium” setting, and the inclusion of Smash Balls. Items have become a “taboo” in the smash community due to their random nature (items are relegated to certain spawn points but follow no pattern in which point they spawn at). Items are disliked in professional circles because the mindset required for tournament play does not have the skill required to deal with the random nature of items. For this reason many professional Brawl players were outraged that such a large and prestigious tournament would change the rules so strongly.


Brawl on a tournament level has been criticized since release by tournament players and casual players alike, for several reasons. One of the principal issues for tournament players is the inclusion of “tripping,” a mechanic which causes the player to have a small chance of their character tripping and falling down whenever the analog stick is held completely in one direction. Another problem competitive players have with the game is the lack of combos compared to Melee, as well as the elimination of glitches that took advantage of the physics engine such as “wave dashing”. The lack of combos is generally attributed to the lack of hit stun (i.e. the amount of time before a character can perform a move after they have been hit by their opponent).

Casual players have a much different complaint with the tournament game and its players, in that some consider people who use such things as King Dedede’s chain grab and other exploits in order to win are “not having fun.” Gimpyfish and Hugs would later argue against this on the 1UP Show, saying that tournaments were a lot of fun for them as long as they win.

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