Call of Duty is a historical-military first-person shooter developed by Infinity Ward and published by Activision for the PC on October 29, 2003.
A spiritual successor to Medal of Honor: Allied Assault, Call of Duty is the first game from Infinity Ward (which is mostly comprised of the development team behind Allied Assault). Set throughout numerous Allied campaigns in World War II, the game is stylized after numerous war epics (including Band of Brothers and Enemy at the Gates) and puts greater emphasis on co-operating with autonomous AI squadmates (rather than relying on the “lone wolf” “supersoldier” archetype of other first-person shooters at the time).
The game’s story is told through the viewpoints of three Allied soldiers in three separate campaigns: American Pvt. Joey Martin, British Sgt. Jack Evans, and Russian Pvt. Alexei Veronin.
It received an expansion pack the following year, titled Call of Duty: United Offensive. Developed by Gray Matter, this expansion adds three additional campaigns and numerous multiplayer enhancements (including a mid-match experience system and new game modes). The game received numerous sequels released yearly, often shifting to different time periods (including modern and futuristic periods).
The game was ported to the Mac (by Aspyr) on May 2004 and the N-Gage (by Hands-On) on November 23, 2004. It also received an up-scaled HD port that was released digitally for the Xbox 360 on December 1, 2009 and the PlayStation 3 on December 3, 2009. Titled Call of Duty Classic, the up-scaled port was made as a bonus for the collector’s editions of Call of Duty: Modern Warfare 2.
Call Of Duty was a noteworthy game in the fact that it offered new concepts to both FPS and WW2 games. As far as mainstream FPS games were at the time, Call of Duty offered a fun experience with a dash of realism. Call Of Duty’s motto “No one fights alone” rang true as player’s found themselves in large scale battles with AI squadmates that did more than act as cannon fodder. Players were no longer invulnerable killing machines; in order to survive firefights, players had to utilize concepts such as taking cover, using suppressive fire, and throwing grenades to flush out enemies. Instead of being walking armories, the max number of weapons held was limited to two, not including the standard side arm and grenades.
Call of Duty also helped introduce Iron Sights to FPS gaming which allowed for improved accuracy, and the ability to change the firing modes on specific weapons, a feature that is most noticeably absent in all the other games in the series. The game also offered the player to maneuver in either standing, crouched, or prone positions, each with varying speed and accuracy modifiers. Call Of Duty was also one of the first American WW2 games to show the other sides of the conflict, with both British and Russian campaigns. The game also incorporated the idea of ‘Shellshock’ from Saving Private Ryan, which is when the player narrowly avoided death from a grenade and was subject to a shaky cam, slo-mo, ringing of the ears, and the inability to move at normal pace. Multiplayer included the unique Headquarters mode (A variation of King of the Hill) and the Kill-cam, which would show who killed you, from where, and with what. The Kill-cam helped discourage campers and glitching.
11 missions comprise the single player campaign and are split across three different countries (USA, Great Brittan and the Soviet Union). Additionally, there is one secret level (Tank Assault) only obtainable via the use of the level select code.
Carentan – The first mission of the game, starts with the Normandy landings, climaxes on the night assault of Carentan, and ends with the counter attack the following day. The Player first experiences the “Shell Shock” feature of the game under machine gun fire during the initial attack. Based heavily on Band of Brothers.
Brecourt – Originally placed as the fifth mission in the PC version of Call of Duty, Brecourt has the player running along trenches of Brecourt Manor during Operation Overlord. Based on the Brecourt Manor Assault as depicted in Band of Brothers’ second episode, “Day of Days”.
Burnville – Based on the second mission of the PC version of Call of Duty and takes place chronologically prior to the Brecourt Manor Assault, just after midnight June 6, 1944. The 101st parachutes into a field outside of of a small village and must make their way through the village and disable the anti-aircraft guns behind the church.
Prison Camp – An assault on a German prison camp to rescue British officers, Captain Price and Major Ingram, who become major players in the following British campaign.
Foy – An entirely original urban-based mission, Foy takes places in the Belgium city of the same name. The level must be cleared out of German troops through close quarters fighting and then their flak cannon must be destroyed.
Bunkers – Taking place soon after Foy, you play as paratroopers tasked to clear out German Bunkers. Intel found in one of the bunkers leads to the British mission to take out the V2 rockets.
Capture The Bridge – Based on the battle of Pegasus Bridge (Like Band of Brothers, the event was written about by historian Stephen Ambrose), you begin as part of the SAS landing in a glider, and then assault the bridge, eventually losing most of your squad as you struggle to take out a German Panzer with a captured Flak 88. The battle continues to the next day, where you must fight off a German counter attack.
The Dam – Much like in the American campaign, your superiors impressed with previous performance task you with more clandestine operations. This is the only entirely solo mission in the game. Ends with the destruction of the dam.
Airport – After destroying the Dam you are pursued by German’s in their half tracks. Eventually you blow up a bridge, reach the airport, and man an AA gun in the attempt to shoot down Stuka divebombers. Captain Price commandeers a plane, and off you go.
Battleship – An undisclosed time later, you find yourself dressed as a German sailor preparing to board. Captain Price dies in the holds of the battleship after planting charges, leaving you alone to fight your way out and scuttle the ship.
V2 Rockets – Takes place in the Battle of the Bulge, a short time after the American’s bunker assault in the Argonnes. A very open map that involves clearing several bunkers and placing explosives.
Red Square – Much like the opening of the film “Enemy at the Gates”, the player begins with only a single clip of ammo, and can only run to avoid German machine gun fire and the aggressive Commisars. Eventually gaining a rifle, the player switches to the role of Russian sniper.
Pezenskaia – Attempting to reach a train yard, the player is now reliant on the Scoped Mosin-Nasgat. Begins in the sewers and ends with the capture of the train station.
Pavlov – Based on one story of the actual Sgt. Pavlov. The Russians attack and reinforce a building in Stalingrad. Although the actual occupation of the building lasted for months and caused the Germans a great number of casualties, the action is condensed in a several hour period that allows the player to use, for the only time, mounted Anti-tank rifles.
Reichstag – One of the last battles in the European Theater, Russian troops fight bitterly in the bombed and burnt out Reichstag. The level is, interestingly, one of the easier in the game due to the sparse number of German troops. Ends with an NPC raising the Soviet flag on the top of the building.
The multiplayer in Call of Duty is very similar to other multiplayer games, containing respawing in deathmatch, selecting weapons when you start the game, and very fast-paced gameplay. The game restricts weaponry to its historical owners, allowing for more balance and realism. Several maps had unique weapons such as the Panzerfaust and FG42 in specific locations, there were some Machine Gun nests for the player to use, and each person spawned with their respective nation’s grenades. The max number of players a server could have was around 64. Call of Duty, and especially its expansion, had the most vast and open spaced maps in the series.
There are sixteen multiplayer maps in Call of Duty:
Neuville (Added in patch 1.3)
Tigertown (Added in Patch 1.5)
Deathmatch – Classic free for all, with respawning.
Team Deathmatch – Team based deathmatch.
Retrieval – Allied players must seek and bring back important German documents. Offered on a very limited number of maps.
Behind Enemy Lines – Call of Duty’s King of the Hill mode. Players would kill Allied soldiers, for the opportunity to respawn as one in order to rack up points.
Search and Destroy – Based off of Counter strike, the Allies would attack and attempt to destroy, through timed explosives, one of two important German targets varying from Artillery guns to cargo stockpiles. No respawning; match ended when a target was blown up, the bomb was defused, or either side was annihilated.
Headquarters – The only entirely unique play mode, players would have to scramble to different locations on the map to capture a radio, and defend for as long as possible. The side that did capture the point would gain points, but would have a significantly lower spawn rate than the opposing team. Matches were either time based, or till players reached a specific score.
All weapons in Call of Duty, including the United Offensive pack
G43 (CoD: UO only)
SVT-40 (CoD: UO only)
Light/Medium machine guns
M1919 (CoD: UO only)
MG34 (CoD: UO only)
DP28 (CoD: UO only)
TT33 (CoD: UO only)
Webley (CoD: UO only)
Panzerscherk (CoD: UO only)
Bazooka (CoD: UO only)
Smoke Grenade (CoD: UO only)
PTRS-41 (CoD: UO only)
Mosin Nagant Ammo (CoD: UO only)
M2 Browing Machine Gun (CoD: UO only)
Flammenwerfer 35 (CoD: UO only)
PC System Requirements
OS: Window XP
Processor: 600 MHz CPU
Memory: 128MB RAM
Video Card: ATI Radeon 9600
Hard Drive: 1.4GBof uncompressed free hard disk space