Red Dead Redemption is an open-world third-person action-adventure game developed by Rockstar San Diego and published by Rockstar for the Xbox 360 and PlayStation 3 on May 18, 2010.
Set in 1911 during the decline of the American Wild West, players take on the role of former outlaw John Marston as he is forced by the United States government to kill or capture members of his former gang to reclaim his family.
In addition to the lengthy single-player campaign, players can participate in a variety of random encounters (including dangerous animal attacks, pleas for assistance, and deadly ambushes) and side activities (including gambling, hunting, and bounty hunting). Players can also participate in online multiplayer sessions for up to 16 players (whether its an open-world “free roam” or conventional competitive modes) and gain experience to unlock new weapons and characters.
The game is considered the spiritual successor to the developers’ 2004 third-person shooter, Red Dead Revolver. Despite the predecessor focusing more on arcade-style action, the two share many similarities (especially the Dead-Eye targeting mode). The game also includes various elements from another Rockstar open-world franchise, Grand Theft Auto, and is powered by the same game engine as Grand Theft Auto IV (the Rockstar Advanced Game Engine, or RAGE, developed by Rockstar San Diego).
The game received numerous updates and downloadable content (paid and free). One of them, the Undead Nightmare Pack, became a special standalone release (including the original game’s multiplayer, all previous paid DLC, and a special version of the original game’s fold-out map poster) on October 26, 2010 as Red Dead Redemption: Undead Nightmare. A Game of the Year Edition of Red Dead Redemption was released on October 11, 2011, bundling all DLC while adding a new Hardcore difficulty mode (reducing the efficiency of health, Dead-Eye, and aiming capability while removing the ability to “regenerate” horses after their death and reducing the player’s spending power).
Red Dead Redemption gives players a massive open-world to explore; players can roam on foot, ride horses, interacts with characters and the environment, and engage in shootouts. The combat in the game utilizes a cover system that allows players to blindfire, auto-target or free aim, all using period weaponry, ranging from revolvers to cannons. The combat system also allows players to target specific body parts for non-lethal take downs.
While the game plays like a typical open-world third-person shooter in a lot of ways, the western setting allows for a number of unique gameplay mechanics that differentiate it from similar titles:
The game uses a fame and honor system. The fame system is an indicator of the player character’s notoriety; as the player completes missions and earns themselves a name, their fame will increase. A player’s fame rating affects how NPCs react to them; for example, when a player with a high fame rating enters a town for the first time, they might be challenged to a shootout by someone who is trying to make a name for themselves.
Similarly, the honor system works as a sort of morality system, where the player has to choose whether he is for the law or against it. A number of factors influence John’s honor; like the way he dresses and the side missions the player completes, as well as how they respond to the random events in the environment. An example of this is Marston coming across some highwaymen that are holding up a group of travelers; Marston can either take the honorable path and shoot the would-be robbers, or he can join the bandits by killing the travelers and looting their bodies with them.
John Marston is a very lethal shot, and the game reflects this with a kind of bullet-time system known as Dead-Eye targeting. Players can activate Dead-Eye to slow down the game world, allowing them to either place precise shots on specific body parts or ‘paint’ multiple shots across several enemies. When the sequence ends Marston fires off all the shots in quick succession to devastating effect, usually resulting in one shot kills.
Horses are John Marston’s main means of transportation in Red Dead Redemption. There are many different types of breeds, some faster than others. The game recommends the player sticks with the same horse as they can build a bond with said horse, increasing its stamina. If the player tries to make their horse gallop for too long, it’ll throw them off it. If the horse dies, two things can happen: The player has the deed for it thus after about 30 seconds all they have to do is whistle and it’ll come back, or, they don’t have the deed and thus just get a random horse.
When having to follow someone who’s also on horse, the player can hold down A (on Xbox 360) or X (on PlayStation 3) and their horse will automatically follow the horse in front of them with consistent speed and sticking to the main route.
Ambient missions are special tasks that have players interacting with the game world in different ways. There are four types of missions: Sharpshooter (usually has Marston killing things with his gun), Survivalist (has Marston collect flowers all over the game world), Treasure Hunter (John finds a map and must try to find the treasure) and Master Hunter (has John hunt and kill the local wildlife). Each mission has different levels and completing all of them unlocks certain things.
Hunting different animals presents different challenges; from bears, to buffalo, to cougars, some animals require stealth and sneaking, some require extreme firepower, some rare animals need to be tracked and some require a chase. But some animals, like the obviously dangerous ones, can easily kill Marston, emphasizing the need for caution. Once an animal is killed, Marston can skin it and the meat and pelt can be sold or traded in towns.
Here’s the list of all the animals that players can come across in Red Dead:
While traversing the world of Red Dead Redemption players are confronted with a variety of random events which both change up the gameplay and help develop a unique sense of place in America’s Old West. Over 500 unique characters and 40 unique animal species populate the world and their unique AI provides scores of opportunities for gameplay with traveling across the plains.
The people and animals of the Old West provide Marston with the following challenges and opportunities:
John Marston can wear different outfits in the game. To earn these outfits, players must complete certain tasks that the game outlines for them. Each outfit gives John a special ability from being able to cheat at poker to making him look like a gang member, thus never being attacked by that gang:
The game is populated with side quests given to them by “strangers”. They’re represented on the map by a question mark and are optional. When players accept one, they can finish it whenever they like. Some require them collecting things, others just ask players to kill people. Some stranger missions are multiple parts and some are even just cut-scenes. Some let the players chose how they want to complete them. For example, early on in the game one stranger asks Marston to get a property for him. The player can choose to kill the owner of said property or nicely buy it from him.
In true open-world fashion, the game includes a variety of mini-games for players to engage in, including Five-Finger Fillet, Texas Hold ‘Em Poker, arm wrestling, Blackjack, drinking, horseshoes and Liar’s Dice. These mini-games primarily take place in saloons and each features unique control schemes to suit their style.
The game world in Red Dead Redemption is the largest ever seen in a Rockstar game. The game takes place on the border of the United States and Mexico in the Old West during the turn of 20th Century. The region and time period were thoroughly researched to provide the most historically accurate rendition of the area as is possible.
The unique geography of the region means that the game world features deserts, forest, canyons, and snowy mountains, along with towns, people and architecture of both period accurate American and Mexican culture. The unique time period means that the world has a mix of old and new buildings, weapons and technology.
The game’s map consists of 3 main regions each with their own sub-regions:
As is common in most recent games, Read Dead Redemption’s multiplayer includes a persistent leveling system. Gaining levels earn players new horses and outfits. Weapons also level up individually; and, if a player achieves all levels on a particular weapon they will receive a gold version of the weapon. Multiplayer in Red Dead Redemption will take place in to separate forms:
Multiplayer Free-Roam was revealed on April 9th with the release of the first official multiplayer trailer. In this mode, up to 8 players can form a ‘posse’ and play simultaneously, exploring the entire world map and battling each other or NPCs in a variety of modes. In their posses, players can attack gang members and their hideouts, go hunting in designated area or explore the massive terrain. In addition, there is a Hunter/Hunted mode, a game of cat and mouse where the player(s) can capture fugitives dead or alive or run from law enforcement. More game modes are said to be revealed at a later date.
The game also features a number of more conventional competitive multiplayer modes, with smaller maps and more structured rules and objectives. These game modes can be entered through specific locations in the free-roam world or through a game modes playlist. All matches begin with a “Mexican Stand-Off”, in which all players stand in a circle and shoot off until there is only one person remaining; they will then have the advantage of running to the best vantage point before the other players respawn.
Competitive modes will feature, gatling guns, cannons, horses, and crates which will supply weapons, upgrades, ammo and will fill the player’s Dead-Eye meter.
Red Dead Redemption take place in a historical period in which new technologies had a huge impact on society. Specifically for the Old West, new weapon technology changed life forever, and this mix of terrifying new weapons and old classics are the tools for John Marston.
A staple of life in the old west; the lasso can be used to take down both animals and people. It makes it much easier to return bandits alive and earn greater rewards, and it also allows players to capture and train wild horses or take down other wildlife. This weapon is perfect for hog tying people to train tracks and gleefully watching them get crushed.
The Cattleman Revolver is a basic ‘six-shooter’, appearing in the game as a starter pistol. It provides an acceptable, if not extremely impressive first rung on the firearm ladder, and is a staple weapon of many players during the early game.
The ‘Mauser Pistol’ is a German-made semi-automatic pistol. According to media produced about the game, the pistol has high power. While this is the case, the High Powered Pistol proves to be more damaging to hostiles. The Mauser has the highest rate of fire of any of the pistols and can be rapid fired should a player use Dead Eye, or have a sufficiently fast trigger finger.
This gun represents one of the older weapons in the game, but still proves to be one of it’s most useful. The Repeater Carbine balances range and power, and is easy to use while on horseback; a trait that makes it ideal for the Old West.
The throwing knives of Red Dead Redemption are perfectly balanced for throwing. They are perfect for quick, effective, and most importantly quiet take downs.
This powerful weapon’s shorter barrel means it has a wider spread over a shorter distance. If players double taps the trigger while wielding the sawed-off they can fire from both barrels for devastating effect.
Other guns that appear in the game are sniper rifles, automatic pistols and buffalo rifles, and other weapons such as; fire bottles, cannons, Gatling guns and dynamite can also be unlocked.
Red Dead Redemption has several avatar awards.
The game is set in 1911, in the American Old West. On the trailing edge of the Industrial Revolution, as westward expansion is starting to tame the once wild plains of New Austin. The government is also starting to invade the west, much to the local population’s dismay. Players step in the shoes of John Marston, a former outlaw who has been forced to work as a gun fighter for the government.
The game starts at a train station in the town of Blackwater as two federal agents escort Marston to a train headed west to Armadillo. Upon his arrival in Armadillo he makes his way to the saloon where he meets a man named Jake. Jake knows where one of the men Marston has been sent to kill is and provides Marston with a horse and guide services to get him to Fort Mercer. Once there Marston comes face to face with Bill Williamson, a former brother-in-arms. Marston tries to reason with him, not wanting any bloodshed but Williamson won’t listen and shoots Marston in the abdomen and leaves him to die outside the gates of the Fort. Sometime after being left for dead a wagon comes by and we see Marston’s body being loaded into its back.
Marston wakes up and finds out that he was in fact saved by Bonnie MacFarlane. Bonnie takes care of John and John helps her out by going on night watches with her or herding cattle. John tells her that he must catch Bill because people (the government) are holding his family hostage. John also heads down to the local town, Armadillo and meets the local sheriff, Marshal Johnson. The Marshall tells him that he’d like to take down Bill and his gang but Fort Mercer is out of his jurisdiction. John helps him out anyways and ends up once again meeting Bill who manages to escape.
Marston also comes across Nigel West Dickens, a traveling sales man. After John saves his life, Dickens offers to help John get inside Fort Mercer. His plan is to build a “Trojan Horse”. They’ll sneak their way inside unnoticed and then wreak havoc, like in Homer’s epic story. To prepare for such a plan, John must first get money (by racing and promoting Dicken’s “magic” elixir) and a government certified gatling gun. To do all this, he must work with Dicken’s friends: Seth and Irish. After many fetch quests and odd jobs, they finally manage to pull it off and enter Fort Mercer with the help of Marshall. After tearing up the place, they discover Williamson has fled to Mexico to hide with former gang member Javier Escuella. Marston hops on Irish’s ferry and heads for Mexico.
After a “warm” welcome into Mexico, Marston discovers a country ravaged by civil war, a war between the totalitarian government and the rebels. He goes to work for both the rebels and the government who both promise him that they’ll help him find the men he’s looking for. He starts to work with Landon Ricketts, an old gun slinger who tries to help him find the two fugitives but fails, instead they save a young lady called Luisa. Landon tells Marston that Luisa is deep in the rebel movement (being the so called bride to be of Abraham Reyes, the leader of the rebels) and can help to find his men. After saving Reyes, the rebel leader tells Marston that his spies will find his men in no time.
While this is all happening, Marston is also working for the corrupt government that is lead by Colonel Allende. This government hunts down and kills the rebels, even if it means destroying innocent towns. They also capture and rape the country’s women. Marston mostly works with Captain Vincente De Santa, a low life army thug that’s sent out to do Allende’s dirty work. After doing a certain number of jobs for the government, Allende tells him that Bill and Javier have been spotted in a town and that it was time for John to enact his revenge. But upon arriving at the deserted town, De Santa turns on him. As Marston is about to be executed, Reyes and his band of rebels arrive and save the day. Reyes being fully aware that Marston was helping the government, decides that John must prove his worth before Reyes is willing to give him intel. One train robbery later and after putting a bullet in De Santa, Reyes tells Marston that the government had been hiding the two outlaws the entire time. Marston raids a government fort with the rebels but only finds Escuella whom he delivers to his superiors or Marston can just choose to kill him. After all this, Reyes decides to conduct a full blown revolution against Allende who’s hiding out with Williamson. After a stage coach chase, Reyes kills Allende and John kills Williamson. Reyes takes control of the country while John’s superiors ask him to go after Dutch, the gang’s ex boss who’s hiding out in Blackwater.
After arriving in Blackwater, Marston informs Edgar Ross of Williamson’s demise. Unfortunately, Ross now orders Marston to go after Dutch Van Der Linde, the former leader of Marston’s gang, in order for him to see his family again. Van Der Linde has taken up arms with a group of Native Americans in the area to fight against the US Army and/or commit violent crimes. Marston is eventually lead to a Native American informant named Nastas who also helps track down Van Der Linde, but is found out and Marston rescues him. He takes him back to a Yale Anthropology Professor named Harold MacDougal who is on a forced sabbatical from Yale. He is supposed to get the information of Van Der Linde’s whereabouts from Nastas, but is forced to flee back east when Nastas is shot in the head and killed by Van Der Linde’s gang during a supposedly peaceful meeting. Marston eventually teams up with the US Army and tracks down Van Der Linde to his camp. After a long chase, Van Der Linde is trapped on a cliff. He tells Marston that he and Marston have lived out their usefulness in a rapidly progressing world and faced with the choice of cooperating or death at the hands of Marston, he throws himself from the clifftop to his own death.
Fulfilling his duty to his country, Marston settles down at his ranch alongside his wife Abigail and son Jack, as well as the charsimatic drunkard, Uncle. Starting at the ranch again, he acquires some cattle from the MacFarlanes and breaks wild horses. He also takes his son on several hunting trips. Unfortunately, their happiness is shattered when the US Army along with Edgar Ross comes and attacks their ranch. Uncle is shot and killed, leaving only John and Jack Marston to defend the ranch. Outnumbered, the Marstons take refuge in their barn and John tells Abigail and Jack to get on a horse and ride as far away as they possibly can. After they have left, John comes out of his hiding place and tries to take out as many men as possible. Unfortunately, he is shot multiple times by the remaining men and he falls over dead. Abigail and Jack hear the gunshots and return to their ranch to find John dead. They bury him on the hill above the ranch, next to Uncle. The story then shifts from 1911 to 1914 to reveal that Abigail has also died. A figure picks up the hat from John Marston’s grave and as the camera turns he is revealed to be Jack Marston, all grown up and ready to take up his father’s role in the world.
Upon completion of John’s story, players are able to search for Edgar Ross to exact revenge upon him for the murder of his father, despite his compliance with the federal requests. Edgar Ross has peacefully retired, and is on a hunting trip to Mexico, after having won a chestful of medals for his work against Marston’s gang. Jack tracks Edgar down, and engages him in a duel. Upon killing Ross, the ‘true’ ending to the game is achieved. The final newspaper contains the following stories:
Released for free on June 22, 2010, the Outlaws To The End Co-Op Mission Pack is the first official downloadable content, adding a new co-operative mission mode for use in multiplayer outside of Free Roam mode.
Up to four players at a time can tackle up to each of the six co-operative missions (including various objectives spread across the game world) as one of 4-5 different character classes. After successfully clearing each mission, players can unlock harder versions of these missions (known as Advanced Co-Op Missions, which include deadlier enemies and forced expert targeting).
The DLC includes new experience rewards for multiplayer, as well as 10 achievements (for the Xbox 360 version, worth 100 gamerscore) or bronze trophies (for the PlayStation 3 version).
Before starting each mission, players join a lobby where they can pick from one of four (or five, if they are playing an advanced mission) character classes. Each class starts with a different assortment of weapons, and has no visual or status differences.
The pack includes six co-operative missions, each with their own unique storyline and objectives. None of the missions tie-in with each other (story wise), and while the mission rotation is the same, players can opt to skip or repeat any mission.
Released for $9.99 on August 10, 2010, the Legends and Killers Pack is the second official downloadable content, adding nine new maps for all competitive multiplayer modes, a new throwable weapon (the Tomahawk) for both single-player and multi-player, and eight new multiplayer characters (all from the 2004 predecessor, Red Dead Revolver).
The DLC includes new experience rewards for both singleplayer and multiplayer (relating to the Tomahawk weapon), as well as 10 achievements (for the Xbox 360 version, worth 100 gamerscore) or trophies (for the PlayStation 3 version, nine bronze trophies and one silver trophy).
Released $9.99 on September 21, 2010, the Liars and Cheats Pack is the third official downloadable content, adding two new competitive multiplayer game modes (Stronghold and Grand Prix), a new scoped rifle (the Explosive Rifle) for both single-player and multi-player, seven new multiplayer Gang Hideouts, three new multiplayer Free Roam activities (Hunting Grounds, Poker, and Liar’s Dice), and fifteen new multiplayer characters (all from the single-player campaign).
The DLC includes new experience rewards for both singleplayer (relating to the Explosive Rifle weapon) and multiplayer, as well as 15 achievements (for the Xbox 360 version, worth 150 gamerscore) or 10 trophies (for the PlayStation 3 version, seven bronze trophies and three silver trophies).
Stronghold is a competitive multiplayer game mode with both an attacking team (who must capture a series of objectives with a limited number of lives and a time limit) and a defending team (who must guard each objective with an unlimited number of lives and a longer respawn period). Each match includes two rounds (in which the teams switch their roles for the second round), and the winners of the match is determined by the number of objectives captured and the time taken to capture them.
There are four/five objectives in each map, and only one objective at a time can be captured. The more attacking team members at the objective, the quicker the capture. The capture timer slowly returns down to zero if no attacking team member are at the objective area.
The Liars and Cheats Pack includes four maps for Stronghold:
This mode was later made available for free (with a new set of maps) in the Myths and Mavericks DLC.
Grand Prix is a competitive multiplayer game mode where up to eight players race against each other on horseback. There are three circuits, each with different amounts of races. After each race in the circuit, players are scored by their position (10 points for first, 8 points for second, 6 points for third, etc.) and the player with the most points at the end of the circuit wins.
Each player starts with the Schofield Revolver, Pump-action Shotgun, and Hunting Knife. After the first ten seconds of any race, the weapons can be used to shoot opponents of their horses. If a player or their horse is killed, they respawn shortly at the point of death.
Players without the Liars and Cheats Pack can still fight alongside those who do. However, they cannot activate the gang hideouts and won’t earn any additional experience points for clearing these hideouts. Alongside experience points, players with the DLC gain an Explosive Rifle and five Explosive Rounds for clearing any of these hideouts.
Hunting Grounds are designated locations in multiplayer Free Roam (similar to Gang Hideouts) where players can earn experience points by hunting a particular type of animal. After a certain amount of animals are killed, a stronger “legendary animal” appears.
Released for free on October 12, 2010, the Hunting and Trading Pack is the fourth official downloadable content, adding two new single-player outfits (and challenges to unlock them), a new rare animal (the Jackalope), and a compatibility update for multiplayer that shows the right character models (instead of a placeholder cowboy model) for players using characters from the Liars and Cheats Pack and the Legends and Killers Pack.
Something’s not right with this depiction of the game’s box art…
Released for $9.99 on October 26th, 2010, the Undead Nightmare Pack is the fifth official downloadable content, adding a brand new single-player adventure (separate from the main campaign) where players resume the rule of John Marston as he tries to find a cure for the highly infectious plague of zombies that has spread across the frontier.
Along with new missions and side-quests, the Undead Nightmare campaign features new challenges, new random encounters, new locations, new undead animal variants, five new weapons (the Blunderbuss, Torch, Holy Water, Undead Bait, and Boom Bait), three new outfits (Undead Hunter, Union Suit, and Legend of the Apocalypse), and rare mythical creatures (including the Four Horses of the Apocalypse, a Sasquatch, a Chupacabra, and a Unicorn). For multiplayer, the pack adds eight new zombie characters to use (including zombie versions of John Marston and Landon Ricketts), a new multiplayer game mode (Undead Overrun), and a new Free Roam activity (Land Grab).
The DLC includes new experience rewards for multiplayer, as well as 12 single-player achievements (for the Xbox 360 version, worth 200 gamerscore) or trophies (for the PlayStation 3 version, eleven bronze trophies and one silver trophy).
Undead Overrun is a co-operative wave-based survival mode, where up to four players fight off endless waves of undead enemies. While killing every zombie is necessary to finish the wave, players must fill up a kill meter (by killing spawning zombies) before a countdown timer (which starts at three minutes for each wave) reaches zero. If the timer reaches zero before the kill meter is filled, Sudden Death mode activates (which, for the rest of the wave, strengthens the zombie horde). The game ends when all players are incapacitated. This mode comes with five maps (“High Brains Drifter” in Coot’s Chapel, “Undeadwood” in Tumbleweed, “Bury ’em Deep” in Odd Fellow’s Rest, “Dead Man Walking” in Blackwater, and “Undead Django” in Spulcro).
Like the Outlaws to the End Co-op mode, players are downed instead of immediately killed from most types of damage, and can be revived by teammates before they bleed out. In Sudden Death mode, however, players can not be revived.
Also like the Outlaws to the End Co-op mode, players start in a lobby where they choose from four classes to use in-game:
Every three waves, a new weapon appears on the map marked by a green dot. Players must grab it before the wave ends (when it disappears). The weapons are either a Semi-auto Shotgun, Evans Repeater, or Blunderbuss. When a player kills ten enemies in quick succession or becomes the last player not incapacitated, they get phosphorus bullets for 20 seconds, which engulf zombies in blue flames when shot, slowly killing them.
At the beginning of each wave, a coffin is spawned randomly on the map. Opening the coffin before the countdown timer runs out grants the player who opened it the following:
John’s gunslinger mentor, Landon Ricketts, is back to deliver more justice.
Released for free on September 13, 2011, the Myths and Mavericks Pack is the sixth and final official downloadable content, adding thirteen maps for certain competitive multiplayer modes (including ten new maps), free access to the Stronghold competitive multiplayer game mode, eight new multiplayer characters (all from the single-player campaign), three new multiplayer playlists, and a compatibility update for multiplayer that shows the right character models (instead of a placeholder cowboy model) for players using characters from the Undead Nightmare Pack.
Each of the maps in this DLC include features not present in any previously-released map. These include dangerous animals (bears, boars, and cougars) that attack players during the match, different weapons in the match standoff (including shotguns and tomahawks), and the spawning of the Explosive Rifle in any game mode.
Originally, the Myths and Mavericks Team Games and Myths and Mavericks Hardcore Team Games playlists were Myths and Mavericks Gang Matches (which consisted of Gang Shootout, Grab the Bag, and Hold Your Own modes in the Myths and Mavericks Pack maps) and Myths and Mavericks Stronghold (which consisted of Stronghold mode in the Myths and Mavericks Pack maps). Ten days after the pack was released, Rockstar San Diego merged the Stronghold playlist with the Gang Matches playlist and split it into normal and hardcore playlists.
Three pieces of content for the game were originally pre-order bonuses. They were later released as downloadable content on April 12, 2011 for $0.99 each and included with the Game of the Year Edition.
Deadly Assassin Outfit – Adds a new single-player outfit (the Deadly Assassin Outfit) and challenges to unlock it. The outfit, which regenerates Dead-Eye twice as fast, is unlocked by searching inside Coot’s Chapel, completing the Twin Rocks gang hideout, completing the Mo van Barr bounty, winning a duel in Armadillo, and completing the “American Appetities” Stranger side-mission. In hardcore mode, added in the Game of the Year edition, the outfit instead increases the amount of Dead-Eye gained from kills.
War Horse – Adds a single-player deed for a new horse (the War Horse) in the player’s inventory. The horse is black with a platinum mane and is one of the strongest and fastest horses in the game. In hardcore mode, added in the Game of the Year edition, the deed is not automatically added and must be purchased for $10,000.
Golden Guns – Makes the Repeater Carbine and the Cattleman Revolver golden for Marston in single-player, granting extra fame with each kill from them. The Golden Guns Weapons Pack DLC released later made every gun in Marston’s possession golden, with the exception of the Hunting Knife, Dynamite, Fire Bottles, and all other DLC weapons. The golden gun appearance can be turned on and off in any time.
On November 23rd, 2010, Rockstar released Red Dead Redemption: Undead Nightmare to retail stores in North America. The Undead Nightmare retail disc contained all non-free DLC along with the original Free Roam Multiplayer mode as a standalone disc. Also included is a foldout poster with Undead Nightmare artwork with a map of the game world on the other side that reflects the Zombie invasion.
Players don’t have to own or have played the original Red Dead Redemption to be able to play this standalone Undead Nightmare-disc content. If, however, one already has played the game and its multiplayer, their online-progress carries over into Undead Nightmare. Challenge stats, character level, playtime data, and all other stats are imported from their save file. The free DLC – “Outlaws to the End Co-Op” and “Hunters and Traders” pack are also compatible with Undead Nightmare, as well.
To ensure compatibility, one has to make sure to not mix regions (i.e.: North American Red Dead Redemption and European Undead Nightmare). The different European releases (BBFC, PEGI, USK) appear to be compatible with each other. For example, the PS3 version of Undead Nightmare from the UK (BBFC 18 rating, BLES Code 01179) works with a previously installed Red Dead Redemption from France (PEGI 18 rating, BLES Code 00680). And since both discs also carry the German USK 18 rating logo, compatibility to the German version can be considered a given.
Whether or not releases from different regions are compatible with each other is unknown but highly unlikely.
The PS3 version of Undead Nightmare requires a minumum 2427MB install and stacks on top of previous Red Dead Redemption trophy data.
The soundtrack for Red Dead Redemption was distributed with the collector’s edition of the game. It has since been made available on iTunes, Amazon, and many other digital music stores.
Except where otherwise indicated, all music was composed and performed by Bill Elm and Woody Jackson. Bill Elm is a current member of the instrumental band Friend of Dean Martinez, while Woody Jackson is a former member of the same band. The Soundtrack was produced by David Holmes.
In August 2010, Rockstar offered a CD copy of the soundtrack for $9.99 exclusively via their own Rockstar Warehouse. In late November of 2010, they accepted orders for an extremely limited pressing of the soundtrack on red vinyl and packaged in a deluxe gatefold jacket and an exclusive bonus track. The vinyl has since been sold out and might be available again at a later point in limited quantities.
RDR’s soundtrack was multiple awards including the best music award at VGA 2010 and GameSpot’s “Best Original Music”.
|1.||“Born Unto Trouble”||3:12|
|3.||“Dead End Alley”||2:06|
|5.||“Luz y Sombra”||5:19|
|6.||“El Club De Los Cuerpos”||6:24|
|8.||(Theme From) Red Dead Redemption||5:38|
|11.||“Redemption In Dub”||2:09|
|12.||“Muertos Rojos (aka The Gunslinger’s Lament)”||5:50|
|13.||“The Outlaw’s Return”||6:54|
|14.||“Exodus In America”||4:59|
|16.||“Far Away” by Jose Gonzalez (Plays when Marston enters Mexico)||4:39|
|17.||“Compass (Red Dead On Arrival Version)” by Jamie Lidell (Plays after ‘The Truth Will Set You Free’)||2:59|
|18.||“Deadman’s Gun” by Ashtar Command (Plays during Credits)||4:15|
|19.||“Bury Me Not On The Lone Prairie” by William Elliot Whitmore (Plays after ‘The Last Enemy That Shall Be Destroyed’)||2:24|
|20.||“Old Friends, New Problems”**|
** = Track 20. is exclusive to the vinyl release of the soundtrack
On November 23rd, Rockstar made the soundtrack to the Undead Nightmare DLC available for purchase in digital form. It can be found on Amazon, iTunes, and similar stores. A physical disc release was made available exclusively via the Rockstar Warehouse.
Composition was again handled by Bill Elm and Woody Jackson.
|1.||Undead Nightmare||Bill Elm & Woody Jackson||1:07|
|2.||Zombie Corpseplay||Bill Elm & Woody Jackson||2:53|
|3.||Get Back In That Hole, Partner||Bill Elm & Woody Jackson||2:36|
|4.||Army of Undead||Bill Elm & Woody Jackson||2:23|
|5.||Chupacabra||Bill Elm & Woody Jackson||3:19|
|6.||Zombie Peyote||Bill Elm & Woody Jackson||1:41|
|7.||Ojo Muerto||Bill Elm & Woody Jackson||1:49|
|8.||Blunderbuss Blues||Bill Elm & Woody Jackson||1:58|
|9.||Four Horses Of The Apocalypse||Bill Elm & Woody Jackson||5:03|
|10.||Blackwater, U.S.A.||Bill Elm & Woody Jackson||5:21|
|11.||Undead Redemption||Bill Elm & Woody Jackson||1:42|
|12.||Missing Souls||Bill Elm & Woody Jackson||1:32|
|13.||A Man Ready For Anything||Bill Elm & Woody Jackson||1:57|
|14.||Showdown At Escalera||Bill Elm & Woody Jackson||2:43|
|16.||Dead Man Walking||Kreeps||3:52|