Fire Emblem: Three Houses is the first mainline entry in the long running strategy RPG franchise to be developed for the Nintendo Switch, marking the series return to console hardware since 2007’s Radiant Dawn as well as being the sixteenth core installment in the franchise overall. Once again, Intelligent Systems created this entry in the Fire Emblem series however the title was also co-developed by Koei Tecmo, who had previously produced Fire Emblem Warriors, with Intelligent Systems being in charge of design while Koei Tecmo dealt with the general game development. Fire Emblem: Three Houses was released simultaneously worldwide on July 26, 2019, a first for the franchise.

The title follows a player-created character that was formerly a mercenary but, due to various circumstances, has recently become a teacher at the Officer’s Academy at the Garegg Mach monastery. The school is within a neutral religious capital located in the middle of the continent’s three ruling nations who’s future leaders and nobles all receive training in both academics and combat at the academy.


  • Three Houses’ director, Toshiyuki Kusakihara, has stated that the game’s skill development system was inspired by one of Koei’s past titles, a PlayStation RPG called Zill O’ll. Even the names of the different army divisions were actually borrowed, with permission, from Zill O’ll [1].


  1. Famistu Interview with Toshiyuki Kusakihara and Genki Yokota (Nintendo Everything).

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