Halo: The Master Chief Collection is a sci-fi fantasy first-person shooter compilation developed by 343 (with assistance by Saber, Certain Affinity, Ruffian, United Front, and Bungie) and published by Microsoft for the Xbox One on November 11, 2014. A PC port (with assistance by Splash Damage) is currently in development.
Along with an enhanced port of Halo: Combat Evolved Anniversary, this compilation includes a similar “Anniversary” remaster of Halo 2, as well as enhanced ports of both Halo 3 and Halo 4. All games are linked together through a single game interface, allowing full matchmaking and custom lobby access across every game. It later received a port of the campaign of Halo 3: ODST and will receive a port of Halo: Reach.
Originally developed as a companion game to Halo 5: Guardians, the compilation features new prologue and epilogue cutscenes hinting at that game’s story. Owners of the compilation also received access to a multiplayer beta for Halo 5, as well as access to the Halo: Nightfall live-action series.
All games in the collection run at 1080p / 60fps (with the exception of the anniversary graphics of Halo 2’s campaign) with their original multiplayer game engines on dedicated servers, linked together in a single interface. It includes every multiplayer map from all four games, including DLC and PC port maps.
The game makes use of game playlists for both campaign and competitive multiplayer that makes use of all four games (with the competitive multiplayer portion including a ranking system), allowing players to switch between games in the same lobby.
There will be universal control schemes that work across all games as well as dedicated control schemes for each game. All campaign levels are unlocked from the start.
Due to all the technical problems with the MCC 343 promised that everyone who played the game before and during 19th December 2014 would receive an upgraded 1080p / 60fps version of Halo 3:ODST for free as a “Thank You”. Xbox Live members received their codes on 30.05.15.